Re: high memory consumption in JOGL
Posted by
gouessej on
Jan 06, 2011; 4:25pm
URL: https://forum.jogamp.org/high-memory-consumption-in-JOGL-tp2141331p2206501.html
Hi!
I have written my bug report:
https://jogamp.org/bugzilla/show_bug.cgi?id=455I have provided a nice test case that uses my "workarounds" to avoid breaking the debug pipeline of JOGL 2, to avoid StackOverflowError under Linux (
https://bugs.eclipse.org/bugs/show_bug.cgi?id=171432) and that displays the meshes correctly without any artifact when disabling the auto swap buffer mode under Windows. I hope it will be useful and I highly encourage you to reuse this piece of code in your own Eclipse RCP applications rather than the buggy OpenGL canvas of SWT. This source code has been tested on several platforms including Linux (Red Hat and CentOS) 32 bits, Linux 64 bits, Windows 32 bits (NT, XP, Vista and 7) and Windows 64 bits.
Wade's tutorials are fine, I don't need to write my own tutorial but I might write an article about that in my blog if some people want more explanations about my code.