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Re: Overlay is stretched when viewport is not covering the full windows

Posted by Martin on Jan 09, 2011; 4:58pm
URL: https://forum.jogamp.org/Overlay-is-stretched-when-viewport-is-not-covering-the-full-windows-tp2221069p2222014.html

Great idea, don't understand why I did not try this before?!
I have to keep the glViewport call because in the context of jzy3d's overlay rendering, the previously applied Viewport is the colorbar one, which is on the right of the scene instead of on top of it.
Many thanks for your suggestion.
Regards,
Martin