Re: Multithreading
Posted by
gouessej on
Jan 09, 2011; 7:48pm
URL: https://forum.jogamp.org/Multithreading-tp2221001p2222858.html
Wade's suggestion is fine, avoid making the context current on multiple threads, perform all OpenGL calls on ... the dedicated OpenGL thread. Manipulating a NIO buffer can be done on any thread but don't forget that the VBO must not be accessed by the rendering thread while you manipulate its buffer.