Re: Problems with update to b266
Posted by
gouessej on
Jan 20, 2011; 3:34pm
URL: https://forum.jogamp.org/Problems-with-update-to-b266-tp2280749p2294947.html
When disabling vertex arrays and VBO, you cannot have exactly the same result because your first crash happened when calling glGenBuffers.
Edit.: some ATI graphics cards crash when calling gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0); Disabling vertex arrays and then VBO should be enough. I already wrote a bug report about a similar problem.
Edit.2: I have no time to commit a patch. When calling setUseVertexArrays(false), gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0) should never be called, this is a minor bug.