Re: Problems with update to b266
Posted by
Wade Walker on
Jan 20, 2011; 4:53pm
URL: https://forum.jogamp.org/Problems-with-update-to-b266-tp2280749p2295167.html
Hi John,
Julien's advice looks good -- you might be able to patch TextRenderer.endRendering(boolean ortho) so it doesn't call glBindBuffer if useVertexArrays is false. There's a wiki page on how to report a bug and submit a fix at
https://jogamp.org/wiki/index.php/Contributing_a_new_feature_or_fix. You should make sure you can build JOGL first (check
https://jogamp.org/wiki/index.php/How_to_Contribute).
This might take a little while, but it's probably easier than trying to write your own TextRenderer, and it would help the rest of the JOGL community