Picking not working when using GLJPanel
Posted by
gouessej on
Jan 26, 2011; 9:34am
URL: https://forum.jogamp.org/Picking-not-working-when-using-GLJPanel-tp2352656.html
Hi!
I use JOGL to draw some meshes and I use the basic OpenGL picking (with the select buffer, etc...). When I use a GLCanvas, it works fine. When I use the same code with a GLJPanel, if the picking returns at least one hit, the application freezes a few seconds later. Has someone already had the same problem?