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Picking not working when using GLJPanel

Posted by gouessej on Jan 26, 2011; 9:34am
URL: https://forum.jogamp.org/Picking-not-working-when-using-GLJPanel-tp2352656.html

Hi!

I use JOGL to draw some meshes and I use the basic OpenGL picking (with the select buffer, etc...). When I use a GLCanvas, it works fine. When I use the same code with a GLJPanel, if the picking returns at least one hit, the application freezes a few seconds later. Has someone already had the same problem?
Julien Gouesse | Personal blog | Website