Re: Loading texture doesn't work with the correct texture width/height
Posted by
WarrenFaith on
Jan 27, 2011; 4:21pm
URL: https://forum.jogamp.org/Loading-texture-doesn-t-work-with-the-correct-texture-width-height-tp2362327p2363105.html
That gave me the right direction...
my solution:
Texture texture;
private void initTexture(GL2ES2 gl) {
try {
texture = TextureIO.newTexture(new URI("http://192.168.0.39/images/box.gif").toURL(),true,null);
texture.setTexParameterf(GL2ES2.GL_TEXTURE_MIN_FILTER, GL2ES2.GL_LINEAR_MIPMAP_LINEAR);
texture.setTexParameterf(GL2ES2.GL_TEXTURE_MAG_FILTER, GL2ES2.GL_LINEAR);
} catch (Exception e) {
e.printStackTrace();
}
}
public void display(GL2ES2 gl) {
// code snipped
if (texture != null) {
texture.enable();
texture.bind();
}
// code snipped
}