Re: JOGL Applet invokeAndWait Exception
Posted by William Bittle on Feb 05, 2011; 4:25pm
URL: https://forum.jogamp.org/JOGL-Applet-invokeAndWait-Exception-tp2425308p2431995.html
Thanks for the reply. Yeah the new JNLP applet configuration works great, I just wanted to test the fallback option. I'll just go ahead and use the new method in the meantime.
Thank you very much for the comments. The project isn't very visible right now but I hope that changes. You are more the than welcome to reference the project. I'm not really doing anything stellar with JOGL but I did use an FBO to render to texture and then both a Vertex/Fragment shader in GLSL for the blur effect on the "HUD".
As far as JOCL, I am interested to see if it can improve performance. Bottlenecks are collision detection, continuous collision detection, and collision resolution. I have played with some simple Java multithreading with inconclusive benefits. Did you have anything specific in mind (Vector operations, Matrix solving, etc.)?