Re: Hosting JOGL libraries on public repository
Posted by JStoecker on Feb 13, 2011; 3:56am
URL: https://forum.jogamp.org/Hosting-JOGL-libraries-on-public-repository-tp2428329p2483905.html
Thanks guys.
Yes, it's a renderer for simulated games. There is a simulation server that runs in a separate process (C++), but it allows "monitors" to connect over a network and receive the scene graph. Teams then write the code for their robots (in any language) which are all completely autonomous and network with the server. Most teams use C++ in their robots because the idea is they can port their code over to the physical robots. No need to worry about frying your motors in the simulation, though. :)
Michael, I agree completely on the AA. I still can't get multisampling to work for me using Linux 64 bit (works under Windows though); maybe its a graphics driver issue with ATI. It wouldn't actually matter too much at this point, though, because I haven't implemented multisampling with FBOs yet (so its a choice between bloom or FSAA).