glBindFramebuffer not working
Posted by
Alexandra on
Feb 14, 2011; 2:57am
URL: https://forum.jogamp.org/glBindFramebuffer-not-working-tp2489325.html
glBindFramebuffer hangs when I run jogl with the latest graphics drivers from NVIDIA. It doesn't hang and everything works fine with older graphics drivers.
I ported the dual depth peeling demo from nvidia from C++ to Java, using the latest jogl from jogamp:
http://developer.download.nvidia.com/SDK/10/opengl/samples.htmlhttp://jogamp.org/deployment/autobuilds/master/jocl-b280-2011-02-11_17-44-48/I have three different graphics cards/systems.
glBindFramebuffer works on my laptop running windows 7 64 bit with this NVIDIA card:
GE Force GTS 360M I'm using 64-bit Java and 64-bit jogl.
glBindFramebuffer doesn't work on my desktop running windows XP 32-bit with this NVIDIA card:
Quadro FX 4800
if I use the latest drivers from NVIDIA. If I use an older driver: 190.38 it does work.
glBindFramebuffer doesn't work on my desktop (windows XP 32-bit) NVIDIA card:
Ge Force 8800 GTS
if I use the latest drivers from NVIDIA. If I use this driver 190.62 for that card it does work.
I need to use the latest drivers from NVIDIA so I can use OpenCL / jocl.
I think this must be a bug in the jogl implementation from jogamp. I'd be happy to send my ported version of the dual depth peeling demo for testing if someone would help fix this bug.
Thanks!