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Re: Multithreading

Posted by Haroogan on Feb 14, 2011; 9:08pm
URL: https://forum.jogamp.org/Multithreading-tp2221001p2495956.html

LoL! that was an awful mistake...

I've just noticed that I've wrote the following snippet:

assert gl2.glUnmapBuffer(target);

Yeah, never do like that :)

Here you are a demo with mapping (ahh, at last). By the way, please post your FPS results and your feedback on overall quality, how smooth it was and etc. Also post your system (CPU and GPU).

This is a height map of 8193x8193 points -  DEMO

My stats are:
FPS ~1500
No freezes, everything is smooth and works just brilliant. Big thanks to WW :)
CPU - core-i7 960
GPU - ATI Radeon HD 5870

And some screenshots: