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Re: glBindFramebuffer not working

Posted by Alexandra on Feb 15, 2011; 4:53am
URL: https://forum.jogamp.org/glBindFramebuffer-not-working-tp2489325p2498441.html

I just tried Sven's demo on my desktop with the Quadro running the nvidia driver 190.38. That's the driver where the glBindFramebuffer worked for me in the past...

On the Quadro with the latest drivers the demo hangs and only shows a black screen.
On the Quadro with the 190.38 driver the demo runs but the texture read from the FB and mapped onto the cube is corrupt.

... when I said the 190.38 driver ran in the past I forgot to mention that when I call glBindFramebuffer the first time I catch a GL_OUT_OF_MEMORY error, then I just call it again and everything works OK.

See this previous post: http://forum.jogamp.org/GL2-context-for-win-build-216-memory-in-build-209-tp1908947p1908947.html

If Sven added a try/catch around the first call to glBindFramebuffer in his demo I am confident it would run on my Quadro with the old 190.38 driver. I am also confident it won't run on my Quadro with the latest drivers.

So something with 32-bit and glBindFramebuffer on nvidia cards?

I can post an image of the incorrectly textured cube if that helps.

Thanks again.