Re: New tutorial on AWT/SWT/Swing/GLJPanel/GLCanvas
Posted by
Wade Walker on
Feb 18, 2011; 1:50am
URL: https://forum.jogamp.org/New-tutorial-on-AWT-SWT-Swing-GLJPanel-GLCanvas-tp2363921p2523899.html
It looks like the class AWTAnimatorImpl (instantiated inside FPSAnimator) may be what you're looking for. It seems to contain logic that can traverse up the drawable hierarchy looking for things to call display on, and it may be behaving unexpectedly.
If you need any help building JOGL to trace into the code, just check the wiki pages at
http://jogamp.org/wiki/index.php/Building_JOGL_on_the_command_line and
http://jogamp.org/wiki/index.php/Building_JOGL_in_Eclipse.