Re: Help on Jogl -> advanced research project
Posted by
Michael Bien on
Feb 18, 2011; 9:13pm
URL: https://forum.jogamp.org/Help-on-Jogl-advanced-research-project-tp2529254p2529782.html
Hello Steven,
JOGL == OpenGL + a few abstractions + a few utilities
If you would like to learn JOGL you should just take a good OpenGL
book and you have all you need. Setting up JOGL shouldn't be a big
issue and as soon you start with the rendering you are already
coding plain OpenGL.
for using latest OpenGL (so called OpenGL core profile) i recommend
the OpenGL SuperBible:
http://www.amazon.com/OpenGL-SuperBible-Comprehensive-Tutorial-Reference/dp/0321712617/
The Red Book (OpenGL Programming Guide) and the "Beginning OpenGL" /
"More OpenGL" books are good too but if you have to pick only one
book take the SuperBible.
http://www.amazon.com/Beginning-OpenGL-Game-Programming-Second/dp/159863528X/
http://www.amazon.com/More-OpenGL-Game-Programming-Astle/dp/1592008305/
http://www.amazon.com/OpenGL-Programming-Guide-Official-Learning/dp/0321552628/
GL spec is fine too... but books are a bit easier to read.
I have them all :)
Please note: by using the GL core profile you won't be backwards
compatible with the so called fixed function pipeline and it won't
be able to run on drivers implementing the old spec (GL 2.x) like
those shipped with latest Mac OS systems.
for jogl specific questions... just use this list.
best regards,
and have fun with GL! ;)
michael
--
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http://michael-bien.com
On 02/18/2011 08:54 PM, Steven Miller [via jogamp] wrote:
I am doing a research project and for part of it I
need to do some intense rendering with Java. I have come across
this tool Jogl and have been researching it over the last week. I
can't find any good tutorials or books on what I am looking for.
I have been able to create simple projects such as rotating
triangles, squares, and even a torus example provided on the web,
but I want to go more advanced. I could fight it with trial and
error and maybe at the end of the year know how to use jogl in and
out, but I am on a tight deadline. I was wondering if anyone
knows of a book that starts from square one and works its way up
to some of the more complicated tasks such as shading, textures,
etc... I want the resource to be for jogl2. Like I said, I have
been searching forever for something. Any help would be greatly
appreciated.
Thanks,
Steven Miller