Re: glTexImage performance
Posted by Sven Gothel on Feb 26, 2011; 1:46am
URL: https://forum.jogamp.org/glTexImage-performance-tp2555613p2579691.html
On Thursday, February 24, 2011 12:52:31 Ondrej [via jogamp] wrote:
>
> Thanks for explanations to all. If I find something interesting about texture
> upload performance, I will try to post it here.
you may also try this offthread using PBO/DMA xfers,
afaik Wade gave some examples a while ago ..
As Michael mentioned, try o use a huge nio heap,
where you slice from .. we have such a factory under construction.
You may peek into PMVMatrix (jogl) as well.
~Sven