Re: WebGL specification 1.0 is final — and also, WebCL?
Posted by
BrickFarmer on
Mar 04, 2011; 6:03pm
URL: https://forum.jogamp.org/WebGL-specification-1-0-is-final-and-also-WebCL-tp2631673p2634835.html
I think the performance is becoming less of an issue. Javascript is probably running as fast now as Java was when JOGL first got going, especially since ES2 means most of the work is on the GPU these days. The browser compositing is probably the biggest drain on performance for WebGL.
I really like the sound of 1 second applet startup! Although I will only belive it when I see Oracle deliver this for windows and especially OSX.
I doubt we could ever grab the WebGL context from within an applet, since WebGL is inside the secure sandbox and plugin-free, whereas Java is on the plugin side. Although that is the whole advantage of WebGL :)
What I'm thinking though is just something that takes our JOGL code and generates the equivalent Javascript. Would that appeal to anyone? I'm not volunteering at this point :) but it might be something I have some time for in the summer...
I just love the idea of still writing in Java, but being able to deploy to iOS, Android, and all the current desktops. And I'm really not bothered about IE support. Mobile devices seem to be the winner in games these days anyway.
+1 vote for JOGL2 release asap and 2.1 for new goodies