Re: NPE when getting GLDrawableFactory
Posted by
François Coupal on
Mar 04, 2011; 9:56pm
URL: https://forum.jogamp.org/NPE-when-getting-GLDrawableFactory-tp2276026p2635744.html
It would appear the bug report (460) has been closed with a fix.
However I can't make it work even with recent builds (such as RC2 and build 341). The only post contains "SCM refs", which I have no idea how they are supposed to help me.
Or am I missing something?
I will try to use an alternate strategy to try to fetch basic OpenGL info, such as creating a unused AWT windows to jump-start a correct OpenGL context, then extracting info from it.
Basically, what I am trying to do is EXACTLY what the quick info application does, but with an AWT library instead of a NEWT one. I just can't get anything to work without NPEs being thrown all over the place.
Link to the quick app:
http://jogamp.org/deployment/webstart/application-version.jnlp