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Re: JOGL Shader VM Crash

Posted by Sven Gothel on Mar 08, 2011; 4:56am
URL: https://forum.jogamp.org/JOGL-Shader-VM-Crash-tp2638696p2649537.html

On Sunday, March 06, 2011 11:22:25 Wade Walker [via jogamp] wrote:
>
> I've noticed similar HotSpot crashes on an ATI machine since b271. I just
> submitted a but report at https://jogamp.org/bugzilla/show_bug.cgi?id=480.
> You might try using b270 -- if that works, you've got the same problem.
>
>

j  com.jogamp.opengl.impl.windows.wgl.WGLExtImpl.dispatch_wglGetPixelFormatAttribivARB1(JIIILjava/lang/Object;IZLjava/lang/Object;IZJ)Z+0
j  com.jogamp.opengl.impl.windows.wgl.WGLExtImpl.wglGetPixelFormatAttribivARB(JIII[II[II)Z+166
j  com.jogamp.opengl.impl.windows.wgl.WindowsWGLGraphicsConfiguration.wglAllARBPFIDs(Lcom/jogamp/opengl/impl/windows/wgl/WindowsWGLContext;J)[I+32


I have seen such native crashes before, I remember.
The case was if eg some feature was not available, like pbuffer,
but JOGL still queried for it.
Hmm ...


~Sven