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Re: Texture Issue Again :(

Posted by Haroogan on Mar 09, 2011; 3:17pm
URL: https://forum.jogamp.org/Texture-Issue-Again-tp2646111p2655632.html

I'll try all this a little bit later, but still the problem is evident. It must be JOGL, because NPOT textures work fine when I add alpha channel. As I've said in my very first post - when I specify NPOT texture and give it RGB or BGR format the exception is thrown - I've posted it in the very first post. If I use BGRA or RGBA with NPOT texture - everything works fine. I'm 100% sure you have to check code inside glTexImage function or whatever may affect it, because it is JOGL exception...