Re: Texture Issue Again :(
Posted by
Michael Bien on
Mar 13, 2011; 6:07pm
URL: https://forum.jogamp.org/Texture-Issue-Again-tp2646111p2673394.html
hello,
is your texture data buffer a direct nio buffer or is it allocated
on heap?
i recommend using Buffers.newFooBuffer() for buffer allocation
whenever possible, since you are dealing with large buffers you may
want to increase perm gen in case it wouldn't fit if direct
allocated (-XX:
MaxPermSize=)
if you already using direct nio buffers... please report back.
best regards,
michael
On 03/13/2011 06:01 PM, Haroogan [via jogamp] wrote:
Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException:
Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error
codes after a call to glTexImage2D( 0xDE1, 0x0, 0x1908, 0x1001, 0x1001,
0x0, 0x1908, 0x1401, ): GL_OUT_OF_MEMORY ( 1285 0x505)
Just was trying to glTexImage2D 2 4097x4097 textures. The first one was
uploaded to GPU successfully, but the 2nd one throws above exception. This
means I can never have 2 textures of that size on GPU. Moreover, somehow
8193x8193 - is loaded to GPU without any problems - but it's size is 2 times
more than 2 textures of 4097x4097 are. This proves that I have enough memory
(but I think we don't really need to prove it with Radeon HD 5870? :)).
Guys you really have to fix it, I can't work like that :)
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