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Re: problem with GLProfile.initSingleton()

Posted by NickJPGeorge on Mar 17, 2011; 1:28pm
URL: https://forum.jogamp.org/problem-with-GLProfile-initSingleton-tp2673904p2693416.html

Huh.  Have you found a solution?

I think I've gotten a little closer to tracking this down.  I noticed in some sample code I saw they had a boolean in their initSingleton, so I updated all my libraries to the latest version.  Now I need the boolean, but I still get the same error.  I also get a massive framerate drop in fullscreen mode now.

...I may need to make another thread about that.

2011/3/16 François Coupal [via jogamp] <[hidden email]>
I have already filed a bug report for this.

Esssentially, the system generates a NPE when trying to do a simple "toString()" explaining that it could not find a profile.

The cause for that lack of profile is a different problem, probably more worthwhile to look into. The dependencies of the various packages is not well defined at the moment I'm afraid (from personnal experiences quite like your own).


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