https://forum.jogamp.org/cl-createFromGLTexture2d-is-not-working-tp2694449p2694530.html
please send me a small test reproducing this issue and i take a look.
> Hi everybody!
>
> I recently set up JOCL on my project to compute more efficient (hopefully :)
> ) texture data. I was doing that with OpenGL but by having a look at OpenCL,
> it seemed that computation should be faster.
>
> I was working with a TextureRenderer Object in OpenGL and I tried to send it
> to an openCL kernel. So I tried to use the method cl.createFromGLTexture2d
> which sounded appropriate... But whenever I tried to launch my program it
> failed on the call of this function and throw an CLInvalidMemObjectException
> !
>
> Here's my code:
>
> private void generateTexture () {
> [...] /* code which update the texture*/
> textureRenderer.getTexture().bind();
> gl.glFlush();
> fullTex =
> cl.createFromGLTexture2d(textureRenderer.getTexture().getTarget(),
> TextureRenderer.getTexture().getTextureObject(), 0, Mem.READ_WRITE);
> }
>
>
> And what the stack trace:
>
> Caused by: com.jogamp.opencl.CLException$CLInvalidMemObjectException: error
> while asking for info value [error: CL_INVALID_MEM_OBJECT]
> at com.jogamp.opencl.CLException.checkForError(CLException.java:67)
> at com.jogamp.opencl.CLInfoAccessor.getLong(CLInfoAccessor.java:67)
> at
> com.jogamp.opencl.gl.CLGLTexture2d.createFromGLTexture2d(CLGLTexture2d.java:70)
> at
> com.jogamp.opencl.gl.CLGLContext.createFromGLTexture2d(CLGLContext.java:255)
> at
> com.jogamp.opencl.gl.CLGLContext.createFromGLTexture2d(CLGLContext.java:243)
> at sytar.processing.BitMap.generateTexture(BitMap.java:286)
> [...]
>
>
> Does anyone has an idea to solve this problem? I've been working on that for
> quite a while now and i can't figure out what's wrong...
>
> Thanks to any helper ;)
>
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