Re: JOGL Shader VM Crash
Posted by Wade Walker on Mar 20, 2011; 5:34pm
URL: https://forum.jogamp.org/JOGL-Shader-VM-Crash-tp2638696p2706481.html
Try putting GLProfile.initSingleton( false or true ) in a static block in your program, then setting the debug flags "-Dnewt.debug=all -Dnativewindow.debug=all -Djogl.debug=all" to your JVM. If this makes it work on Windows, or changes the crash somehow, that means the ATI driver is crashing due to lack of a current GL context (same as bug 480). Just make sure the static block is executed on the same thread as your shader program creation, or this won't work.