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Quality renderings of text

Posted by alexsb on Mar 22, 2011; 12:57pm
URL: https://forum.jogamp.org/Quality-renderings-of-text-tp2714715.html

Hi guys,

I'm wondering whether there is a way to improve the quality of the text I'm rendering.

Here's an example:



what I'm doing is the following:

begin3DRendering();
draw3D(text, x, y, z, scaling);
flush();
end3DRendering();

I initialize the font with the following parameters:

new Font("SansSerif", Font.PLAIN, 25)

the scaling is determined dynamically. I've had these issues with the quality of the text for a couple of years, but didn't care to investigate so far.

Any suggestions,

thanks,

Alex