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Re: cl.createFromGLTexture2d is not working

Posted by AlexRNL on Mar 23, 2011; 10:56am
URL: https://forum.jogamp.org/cl-createFromGLTexture2d-is-not-working-tp2694449p2719841.html

Hi Michael,

Thanks for the feedback!

Do you have any idea when the function createFromGLTexture2d will be (correctly) implemented in JOCL?
I kind of need to import a texture to parallelize computation on it. Do you have any leads on how to carry it out in an OpenCL context?

For now, all my computation are taking place in the JVM, but I feel it could be much more efficient with OpenCL!

Michael Bien wrote
Hi Alex,

yes its reproducible for me also. But i will have to investigate why
this happens since the spec is not that verbose in this area.
For example i don't find anything which states that clImageInfo
operations won't work when the CL image is mapped to a GL texture but
thats what is happening here.

sure, will be fixed or solved via workaround before release

regards,
michael

AlexRNL wrote
Any news on my problem?

I'm guessing you're probably busy but I was wondering if you had any new
information on my problem... If you're too busy to look into it, that's OK!
I totally understand ^^

Did you manage to reproduce the bug?
Is it an obvious (or less obivous) mistake I made?
Is there a problem with JOCL implementation?

Thanks again for your time,
Alex.