Re: GPU based Resolution Independent Curve Rendering
Posted by
Wade Walker on
Apr 02, 2011; 2:24pm
URL: https://forum.jogamp.org/GPU-based-Resolution-Independent-Curve-Rendering-tp2764277p2767312.html
Wow, this looks really nice -- I'm looking forward to giving it a try

So how does it work? Are you using a tessellator to decompose the glyphs into triangles? Or a pixel shader to rasterize the curves directly? Or something else entirely?