Re: TextRenderer + VertexBufferObject + GLX on unix
Posted by
gouessej on
Apr 05, 2011; 11:40am
URL: https://forum.jogamp.org/TextRenderer-VertexBufferObject-GLX-on-unix-tp2758195p2779542.html
Something seems to disable VBO before the call to TextRenderer.end3DRendering. Do you use glPushAttrib or glPushClientAttrib? Do you reproduce this bug with a rudimentary example like the one that I put on Wikipedia?