Re: GPU based Resolution Independent Curve Rendering
Posted by Sven Gothel on Apr 05, 2011; 11:55am
URL: https://forum.jogamp.org/GPU-based-Resolution-Independent-Curve-Rendering-tp2764277p2779579.html
On Tuesday, April 05, 2011 01:42:25 pm gouessej [via jogamp] wrote:
>
> I assume it would not be trivial to provide a fallback implementation where
> no pixel shader is available, am I wrong?
well, you could impl. the current fragment shader to render into a texture
and use that one .. if one must.
but using GPU is the the whole idea about it ..
render text, fast, resolution independent(*), in 3d space .. etc
(*) means to render is all the time at any scale / rotation - fast.
No scaling / rotation artifacts using a pre-rendered texture
~Sven