Re: TextRenderer + VertexBufferObject + GLX on unix
Posted by
Attila Barcsik on
Apr 06, 2011; 8:27am
URL: https://forum.jogamp.org/TextRenderer-VertexBufferObject-GLX-on-unix-tp2758195p2784123.html
I've tried with the example from wikipedia, I've just added a textrenderer with useVertexArrays = true, then begin3D-draw3D-end3D. I've made a version with GLCanvas and another one with GLJPanel, and then re-run the scenario:
export DISPLAY=another_machine_ip:0.0
java -jar -Djava.library.path=... Test.jar
and got the sam expection I've posted before ( for both versions ).
Note:
when i've killed the GLJpanel version with Ctrl^C it dropped SIGSEGV, but I think it's another problem and it's not related to TextRenderer, just to GLJPanel:
# A fatal error has been detected by the Java Runtime Environment:
#
# SIGSEGV (0xb) at pc=0x00007fa52c0111bb, pid=9111, tid=140347287684880
#
# JRE version: 6.0_23-b05
# Java VM: Java HotSpot(TM) 64-Bit Server VM (19.0-b09 mixed mode linux-amd64 compressed oops)
# Problematic frame:
# C [libxcb.so.1+0xa1bb] xcb_writev+0x1b
#
# An error report file with more information is saved as:
# /home/barcsik/Workspace/DefaultGLJPanel JOGL 2.0/dist/hs_err_pid9111.log
#
# If you would like to submit a bug report, please visit:
hs_err_pid9111.log#
http://java.sun.com/webapps/bugreport/crash.jsp#
Aborted
PS.: I've uploaded the log file too.