Re: GPU based Resolution Independent Curve Rendering
Posted by
gouessej on
Apr 06, 2011; 2:47pm
URL: https://forum.jogamp.org/GPU-based-Resolution-Independent-Curve-Rendering-tp2764277p2785283.html
Maybe a third vector could be useful to describe a full base in a non ambiguous way. Is GLSL 1.2 enough to use what you have done?