Re: TextRenderer + VertexBufferObject + GLX on unix
Posted by
Attila Barcsik on
Apr 07, 2011; 8:54am
URL: https://forum.jogamp.org/TextRenderer-VertexBufferObject-GLX-on-unix-tp2758195p2789526.html
Wade Walker wrote
Maybe this is due to the Animator trying to draw to the GL context after the context has been disposed as a result of ctrl-c? The ctrl-c may not be shutting down the animator thread properly.
I use passive rendering, I call the repaint() manually when needed.
( but I have an Animator in case I want to see correct FPS, but it wasn't running )