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Re: TextRenderer + VertexBufferObject + GLX on unix

Posted by Attila Barcsik on Apr 08, 2011; 8:21am
URL: https://forum.jogamp.org/TextRenderer-VertexBufferObject-GLX-on-unix-tp2758195p2794519.html

Wade Walker wrote
The AWTAnimatorImpl is in your log file stack dump -- am I reading this wrong?  It looks like it causes a dirty region repaint that eventually hits GL:
Uff, sorry! I've messed it up. In the main application, which caused this whole GLX/TextRenderer related problem i don't use an Animator, but this second rudimentary example I've tried uses it! And yes I killed the app. with Ctrl-C, and now it makes sense. The AWT thread tries to repaint, but i've already pressed Ctrl-C and it killed some other parts of the application, and it tries to repaint with OpenGL which is already destroyed.

Unfortunately I've had bad experiences with GLJPanel from the older versions of jogl ( pre-RC1 ), and that's why I thought it's a GLJPanel problem again, but this core dump is clearly not a bug.