Re: 3DS max Exporter
Posted by Demoscene Passivist on Apr 13, 2011; 8:37am
URL: https://forum.jogamp.org/3DS-max-Exporter-tp1980790p2815235.html
I don't know the internals of the 3dsmax .obj exporter, but usually u have to "triangulate" the model during/before export to make it a valid wavefront mesh with multiples of 3 (or 4) as vertex count.