Re: glBindFramebuffer causes some trouble
Posted by Engstrom on May 05, 2011; 2:57pm
URL: https://forum.jogamp.org/glBindFramebuffer-causes-some-trouble-tp2903223p2903742.html
More information:
If i create the second buffer and also move all my drawcalls for it into the first (0) buffer, then the contents of both buffers will be visible on screen, but the error messages still appear.