Re: Problems with own GL3 Basecode
Posted by
gouessej on
May 10, 2011; 2:00pm
URL: https://forum.jogamp.org/Problems-with-own-GL3-Basecode-tp2922484p2923145.html
Hi!
In my humble opinion, you should modify your program to get the supported GLSL version and then use GLSL shaders written in this version. As far as I know, you use some modifiers only supported in GLSL 1.4, am I wrong? I'm not a specialist of shaders. Sven or someone else should give a look at your code too.