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Program matrix -> GLSL Matrix

Posted by Worker on May 17, 2011; 3:04pm
URL: https://forum.jogamp.org/Program-matrix-GLSL-Matrix-tp2952809.html

Hello

For simulation's i use in my code gl.glLoadMatrixd.
(A matrix with double's, that holds also very big
distances)
E.g. simulating the distances in the solarsytem
1:1 are to big for normal float's.
Now i have the problem, that all matrices in shaders
works only with simple floats.Is there another solution?