Re: Program matrix -> GLSL Matrix
Posted by
Demoscene Passivist on
May 17, 2011; 3:16pm
URL: https://forum.jogamp.org/Program-matrix-GLSL-Matrix-tp2952809p2952856.html
There is an extension for double precision floating point math in GLSL: "GL_ARB_gpu_shader_fp64". If ur GPU supports it u can use doubles on nearly all datatypes. Try if
this test program works and u can give it a shot.
Other than that I would recommend using JOCL for high-precision math