Re: OpenGL 4 status
Posted by Job Zwiers on May 21, 2011; 9:15pm
URL: https://forum.jogamp.org/OpenGL-4-status-tp2969055p2970061.html
Well, in order to do that I do need an GL4 context, or else I cannot send double precision attributes or uniforms to
the shader. And when I try to create that GL4 context, the applications crashes upon initialization.
Actually, I did test the shader language version by including a #version 410 line within the shader code.
That line is accepted for my system with a GTX 460, and it is rejected for an older system with a GTX 8800.
Which is correct: the 8000 series, 9000 series, and 200 series accept #version330,
because they are limited to OpenGL 3.3.
The 400 (and 500) series can manage OpenGL 4.1 And my card/driver combination can handle OpenGL 4,
since it can run (non-Jogl) demos that use such OGL 4 features, like for instance tesselation shaders.
By the way, that your driver version seems to be the same is correct: Nvidia has this "unified driver" approach, which
means that at least all consumer desktop cards from the last few years use the same driver.