Re: Regarding active rendering of JOGL
Posted by xmly on May 27, 2011; 1:01am
URL: https://forum.jogamp.org/Regarding-active-rendering-of-JOGL-tp2989970p2991227.html
do you use active rendering in your case?
We've used swap intervall 1 and we call swap buffer each frame to avoid tearing. BTW, we use JOGL 1.1.1a. We have to use GLCanvas to avoid tearing. It does not work if we use GLPanel.
Since we have vertical refresh sync, we have 70 fps with 70 refresh rate monitor.
Do you mean the performance of old awt calls is not very good?