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Re: GL_RGB or GL_BGR in TEXTURE_2D_ARRAY?

Posted by Worker on Jun 01, 2011; 2:45am
URL: https://forum.jogamp.org/GL-RGB-or-GL-BGR-in-TEXTURE-2D-ARRAY-tp3008936p3009205.html

Oh man

make a simple

gl.glTexImage2D( GL2.GL_TEXTURE_2D, 0, textures[0].getPixelOrCompressionsFormat(), textures[0].getWidth(), textures[0].getHeight(), 0, textures[0].getPixelOrCompressionsFormat(), GL2.GL_UNSIGNED_BYTE, datas);

and it works .