glDeleteFramebuffers hangs in dispose!
Posted by Triipaxx on Jun 01, 2011; 4:30pm
URL: https://forum.jogamp.org/glDeleteFramebuffers-hangs-in-dispose-tp3011583.html
Hey guys.
I hope you can help me fixing this issue. I have a programm that uses framebuffer objects, all is working very well, except i'm trying to dispose and clean my programm. the programm termination is blocked by the call to glDeleteFramebuffers and i don't understand why. i tried my own fbo code and the FBObject from the JOGL library. Both ways are producing this hang on dispose "bug". is this a known issue? or does anyone knows which situation causes this problem?
i'm using jogl version "jogl-2.0-b23-20110303" and Nvidia Driver 258.96
i hope you guys can help me