Re: GL_RGB or GL_BGR in TEXTURE_2D_ARRAY?
Posted by Worker on Jun 03, 2011; 6:12pm
URL: https://forum.jogamp.org/GL-RGB-or-GL-BGR-in-TEXTURE-2D-ARRAY-tp3008936p3020613.html
Ah sorry
textures[0].getPixelOrCompressionsFormat() means GL_RGB/GL_RGBA and so, or e.g. when you work with compressed dds-textures the dds-compression-format.