Re: Crash when creating more than ~15 jogl/awt windows
Posted by GiGurra on Jun 12, 2011; 1:45pm
URL: https://forum.jogamp.org/Crash-when-creating-more-than-15-jogl-awt-windows-tp3054540p3055567.html
Strange though, cause if I launch three separate java processes,each launching 15 windows, that works absolutely fine.
Also there is no crashing if I comment out the line which adds the GLCanvas to the AWT frame.
Are you saying the same thing would happen for example in C/C++ if I let glut open 25 windows? it should also crash?
I think it is some issue with JOGL<->AWT.
I will try to read up on NEWT to see what that is, I assume some window abstraction layer that JOGL can use?
Also I'm able to generate crashes when launching many windows even when not even using an Animator to handle the rendering.