Re: Crash when creating more than ~15 jogl/awt windows
Posted by GiGurra on Jun 14, 2011; 7:41pm
URL: https://forum.jogamp.org/Crash-when-creating-more-than-15-jogl-awt-windows-tp3054540p3064597.html
Im not after creating infinite contexts :)
my minimum requirements are about 50 windows, but it seems jogl cannot do that for one process. (see 4-line newt example above). So now I'm thinking of creating a host process which launches a set of gui slave processes that actually do the rendering with about 5-10 windows each maximum.
5 processes each one hosting 10 seems to work fine. (check the newt example above).
However only being able to make about 45 with newt per process sees awfully low, especially since it doesnt fail on memory, but something else. And I can run 100+ direct3d windows no problem in the same process (never got close to hitting a limit or crash with direct3d)
I wonder if I could create more than 45 windows per process if I was coding OpenGL in C directly