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Re: Crash when creating more than ~15 jogl/awt windows

Posted by gouessej on Jun 15, 2011; 9:04am
URL: https://forum.jogamp.org/Crash-when-creating-more-than-15-jogl-awt-windows-tp3054540p3066553.html

The bottleneck seems to be the context creation which is not something specific to JOGL. Therefore, if you created OpenGL windows directly in C with a single context per window, you would hit the same limit maybe a very little bit later because Java2D may create an OpenGL context. The maximum total number of contexts is hardware-dependent both in OpenGL and Direct3D.
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