Re: TextRenderer using GL3 context
Posted by PJDM on Jun 25, 2011; 9:11am
URL: https://forum.jogamp.org/TextRenderer-using-GL3-context-tp3102920p3107404.html
OK, I've tried GL3bc with begin3DRendering(): it causes some drastic changes to the other objects in the display. Presumably this is because of array buffer bindings and/or other state changing. Also, the text only appears for a single draw(), subsequent draw()s display nothing.
I'll continue to experiment.
Thanks.
PJDM