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Re: TextRenderer using GL3 context

Posted by PJDM on Jun 25, 2011; 9:11am
URL: https://forum.jogamp.org/TextRenderer-using-GL3-context-tp3102920p3107404.html

OK, I've tried GL3bc with begin3DRendering(): it causes some drastic changes to the other objects in the display. Presumably this is because of array buffer bindings and/or other state changing. Also, the text only appears for a single draw(), subsequent draw()s display nothing.

I'll continue to experiment.

Thanks.

PJDM