Re: Which version(s) of OpenGL does JOGL use and how does it work exactly? (Profiles)
Posted by
gouessej on
Jul 12, 2011; 9:07am
URL: https://forum.jogamp.org/Which-version-s-of-OpenGL-does-JOGL-use-and-how-does-it-work-exactly-Profiles-tp3160603p3161869.html
I use Linux too and I don't need prepackaged JOGL versions... Installing JOGL without them is not difficult.
The profile allows to select an embedded target (smartphones, middle range mobile phones, tablets, etc...) or a desktop target (a computer). It allows to choose between a forward compatible context or not. Mickael Bien wrote something about it, ask Google.
JOGL's syntax have changed several times in its life but some programs using JOGL still work on OpenGL 1.1. JOGL 1.1.1 was already supporting OpenGL 2.1, you make a confusion between JOGL version and OpenGL version.
Using JOGL 1.1.1 now whereas you seem to have no huge historical codebase using it is a waste of time, rather use JOGL 2.0. Its release candidate 2 is almost stable enough to be used in production except NEWT.