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Re: Which version(s) of OpenGL does JOGL use and how does it work exactly? (Profiles)

Posted by s3a on Jul 14, 2011; 2:16am
URL: https://forum.jogamp.org/Which-version-s-of-OpenGL-does-JOGL-use-and-how-does-it-work-exactly-Profiles-tp3160603p3167933.html

gouessej: I like prepackaged versions since I do not have to worry about their versioning and updates and in Debian there are security updates.

Demoscene Passivist: Thanks.

Sven Gothel: I still want to use JOGL 1.1.1 but I am now learning it in such a way that I will learn OpenGL 2.0 (and 2.1?) BUT only the features that are not deprecated. I'm really happy that you told me Mesa is reaching 3.0 compatibility because I was trying to find out. Thanks also for the bunch of links. The if(isGL3 ... ) stuff was also something I liked to see :). It seems to me I can only get the code through git which sucks for me because I'm not even in University yet and I am kind of going through a "Frankenstein education" since I'm learning this on my own just because I feel like it. I suppose I'm going to have to read on git. I should learn it anyway (and I will soon-ish) since I'm going into Software Engineering (that and I also want to learn it because I like computer stuff in general) but for the immediate present, are there any JOGL rc2 builds for Windows? I basically want to make sure that my JOGL 1.1.1 syntax is non-deprecated so that what I learn is also future-proof.

P.S.
I found a book and it seems that I can learn the most-frequently used git commands pretty quickly so I'll do it soon-ish like I said above.

P.P.S
I don't think I am yet savvy enough to do this with Java but when I learn more, I plan to basically compile future JOGL versions to a deb file (for my Debian testing installation) such that it benefits from Debian's package management system as well.

P.P.P.S
Sorry for talking a lot lol. I just wanted to say I appreciate everyone's comments. :)