Login  Register

Re: JOGL - High performance text rendering

Posted by Sven Gothel on Jul 14, 2011; 9:15am
URL: https://forum.jogamp.org/JOGL-High-performance-text-rendering-tp1319060p3168581.html

On Thursday, July 14, 2011 03:09:04 AM Wade Walker [via jogamp] wrote:
>
> Sounds like you already found TextRenderer in com.jogamp.opengl.util.awt
>
> If you've got some modifications to improve it, please look at the
> directions at http://jogamp.org/wiki/index.php/How_to_Contribute -- they
> tell how you can submit your changes back to JOGL for everyone to enjoy

I have to emphasize Rami's hint to our new GLSL based text rendering ..

http://jogamp.org/git/?p=jogl.git;a=blob;f=src/test/com/jogamp/opengl/test/junit/graph/demos/GPUTextRendererListenerBase01.java;h=0fced47158760ff3777a4f1dc16fcf42928786b8;hb=HEAD

http://www.youtube.com/watch?v=Rqsu46ifMaw

.. and our blogs.

Yes, we will change the API, however,
the graph package's implementation will be the next big thing
in regards to NURBS and TEXT rendering.

Just though I shall mention this, before anybody wastes more time
with the AWT CPU based text renderer.

~Sven