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Re: JOGL - High performance text rendering

Posted by texone on Jul 15, 2011; 10:27pm
URL: https://forum.jogamp.org/JOGL-High-performance-text-rendering-tp1319060p3173534.html

I have already created a couple of classes for text rendering using jogl, it is part of my creativecomputing framework. I have implemented different font types the fasted is texturemap font where I put all chars into a texture and than break down the text to textured quads. There are also utilities to put a lot of text into a vbo.

http://code.google.com/p/creativecomputing/source/browse/#svn%2Ftrunk%2Fcc2.0%2Fsrc%2Fcc%2Fcreativecomputing%2Fgraphics%2Ffont

http://code.google.com/p/creativecomputing/source/browse/#svn%2Ftrunk%2Fcc2.0%2Fsrc%2Fcc%2Fcreativecomputing%2Fgraphics%2Ffont%2Ftext

Maybe this might also serve as starting point for a jogl implementation.

Cheers Christian